Runestone is esports infrastructure—built for the people shaping the future of competitive gaming.
From real-time data to live fan tools, our mission is to make esports more interactive, more insightful, and more rewarding for everyone involved.
We work with tournament organizers, publishers, and event operators to turn passive viewership into active engagement—without adding complexity to their workflows.
Runestone is part of the Realms Group, a growing ecosystem of products and platforms supporting the next generation of esports experiences.

Leadership
Shane Clarke
Shane Clarke brings over a decade of experience in esports product development, tournament operations, and content strategy. Before joining Runestone, he led game ecosystem strategy at ESL FACEIT Group and held multiple senior roles at ESL Gaming, where he helped shape competitive formats across leading titles like Dota 2.

Aleksandar Bukurecki
Aleksandar is a veteran product leader who has spent his career building the technical architecture behind some of the most-watched moments in esports history. As the creator of one of the most successful Dota 2 Twitch extensions to date, he proved the potential for real-time data at an immense scale, with a product that reached millions of viewers and redefined how fans interact with live broadcasts.

Michael Schwartz
Michael leads the data partnerships at Runestone, where he focuses on building long-term collaborative value and ensuring the seamless integration of our infrastructure across the global gaming ecosystem. With a career rooted in high-level team management, Michael previously served as the Head of Esports for several high-profile North American and European organizations.

Ananjay Chagti
Ananjay serves as a vital link in Runestone's operational chain, supporting both core business functions and the execution of high-stakes competitive operations. With a specialized background in the mechanics of live data, Ananjay is focused on the precision and reliability required to power modern esports broadcasts.

Caolan Boyle-McGlynn
Caolan brings a unique blend of corporate discipline and gaming passion to uphold Runestone's ongoing commitments to accuracy, integrity, and trust. Prior to Runestone, he specialized in business compliance, researching complex policy issues and developing robust solutions for clients to navigate regulatory requirements.

David Mužík
David Mužík serves as the Head of Operations at Runestone, driving the internal strategy, precision, and scalability required to power the company`s core data distribution projects. In this role, he focuses on building the robust operational frameworks necessary to support Runestone`s growth and seamless infrastructure delivery.

Joakim Nissbrandt
Joakim Nissbrandt brings over a decade of experience across gaming, FMCG, and B2C brand strategy. Before Runestone, he served as Brand Manager at ESL FACEIT Group, responsible for brand strategy, visual identity, and positioning across DreamHack, ESL, and FACEIT. His background also spans global agency work on the Volvo Cars account and co-founding marketing and brand efforts at US beverage company LGND Inc., giving him a rare blend of strategic depth and hands-on creative execution.

Ready to light up esports data? Let's talk goals, timelines, and next steps.
See how Runestone fits into your stack: real-time esports data, live engagement tools, or a full infrastructure layer.