Runestone is esports infrastructure—built for the people shaping the future of competitive gaming.
From real-time data to live fan tools, our mission is to make esports more interactive, more insightful, and more rewarding for everyone involved.
We work with tournament organizers, publishers, and event operators to turn passive viewership into active engagement—without adding complexity to their workflows.
Runestone is part of the Realms Group, a growing ecosystem of products and platforms supporting the next generation of esports experiences.

Shane Clarke
Shane Clarke brings over a decade of experience in esports product development, tournament operations, and content strategy. Before joining Runestone, he led game ecosystem strategy at ESL FACEIT Group and held multiple senior roles at ESL Gaming, where he helped shape competitive formats across leading titles like Dota 2.

Dimitri Vallette
Dimitri has spent more than 14 years in international esports, with experience spanning tournament production, broadcast rights, and international business development, and holding senior positions at Mars Media, Mineski Global, and LGD Gaming.

Ready to light up esports data? Let's talk goals, timelines, and next steps.
See how Runestone fits into your stack: real-time esports data, live engagement tools, or a full infrastructure layer.